The goal of this case study was to determine whether distance perception in virtual reality is influenced by various visual cues, such as texture quality and environmental detail. My team and I designed three VR environments with varying levels of detail—low, medium, and high. These levels differed in texture resolution, lighting, and the number of objects present in the scene.
During the experiment, participants wore an Oculus Rift headset and were asked to estimate the distance of a ball placed at various positions within the virtual environment. Their estimates were recorded for analysis.