Procedural Terrain Generator

This project involves a terrain generator that creates procedurally generated, collidable terrain. The generator uses Perlin noise for the terrain and features a height map that determines terrain color based on height. Additionally, a fall-off map reduces terrain impact, forming islands instead of full worlds. Efficiency is enhanced through a level of distance setting that adjusts the number of vertices used based on proximity to the user.

Customizing the Terrain

The procedural terrain generator offers several customization options, allowing users to tailor the terrain to their needs. Key features include a height multiplier to adjust terrain height, and a setting to control the number of octaves in the Perlin noise calculation. The persistence of each octave can also be modified to influence the terrain's appearance.

Terrain Generator Preview

Octave Customization

The number of octaves used in the terrain generation affects the visual complexity of the terrain. More octaves introduce more layers of noise, creating more detailed and varied landscapes. The persistence setting controls the intensity of each octave's effect, allowing further fine-tuning of the terrain's features.

Number of Octaves: 1

Octave Image