This game was created for a game jam where the theme was "chains" and the game had to be made within a two-day window. There were three people on the team: myself (as game designer, lead programmer, and team lead), and two others who handled graphics and audio.
This project taught me a lot about managing and leading a team under a tight deadline. I was responsible not only for programming all the systems but also for coordinating the whole project and ensuring we stayed on track. Despite the time constraints, we successfully released a playable demo by the deadline.
A link to the game's Itch.io page can be found: here.